This is the PaintKit page of the Bellanca series from Lionheart Creations Ltd
FS2004 Classic Bellanca Cruisemaster.

Select an icon to download that package.  The Exterior kits come with the
Fuselage, LH Wing, and RH Wing kits in both PSD and BMP formats.  The
Interior Kits come with the 'Walls' and the 'Upholstery' PSD and BMP files.  They
are large files at 14 megs each.  The reason is that the PSD files are double
size for detail.
Paint scheme requests accepted
EXTERIORS

The paintkit now comes with most all of these seen below.  If you need a color
scheme that isnt in the paint kit, simply request it at info at
lionheartcreations.com
INTERIORS

The paint kit comes with most all of the ones seen below.  For paint schemes
that do not appear in this paintkit pack, please request at info at
lionheartcreations.com
INSTRUCTIONS FOR REPAINTING
These are 'Paint Kits' for the Bellanca Cruisemaster by Lionheart Creations Ltd.
____________________________________________________________________________________

These files are in PSD format but also inlcude BMPs that are 'stock'

Note the following aspects for working with these PSD files:


**These PSD files are constructed in moderately sized, elaborate and 'labeled' Layers
This means that each layer is labeled and 'does' a certain effect or appearence in the grand 'look' of the
texture, for
example, one is called 'Base Coat', which is where you would add a 'Paint Bucket' color to the various
'zones' that are
provided.  Another one is 'Shading under Wing'.  You would adjust this (if you need to) to work best with the
color you are shading.

**You will need a program like Adobe Photoshop Pro, or Photo Shop Pro, etc, that can work in 'Layers'

**The PSD files are 'double sized'.  Flight Simulator only works in sizes up to 1024 square maximum.  
Thus you must make your BMP's that size.
Follow this check list to ensure you keep your PSD files large and your end 'burn' of a BMP at 1024 pixels
square in size.

1.  Make a new folder and name your new texture.  I make one in the 'My Pictures' folder in 'My
Documents'.  I make a seperate texture folder for the actual aircraft folder with a name that must start
with 'texture.____', thus your new texture in the aircraft folder might be 'texture.Bright Red Stripes'.  I then
copy/paste the contents of one texture folder into the new one.  I will use the 'interior' textures of the bird
of choice from its texture folder, and the panel texture color as well, 'Bellanca_Panel_t.BMP', such as the
black one in 'texture.Red', or the white one in 'texture.Blue Stripes'.

2.  Open your PSD files of choice in your Photoshop program of chloice.  Find the layer of the Paint Kit that
you would like to recolor and paint it with paint bucket or other tool you wish.  An easy way of 'locating a
layer' that you need if you cant seem to find the label is to click the 'eye' icon switches 'on and off' until you
find the needed layer which will blink off and on.

Note, you can drag and drop various Layers to be 'over' another layer.  For instance, you want the 'shadow'
to be over the main color base Layer or you wont see the shading that is occuring.

Note, on shading, you can adjust the 'opacity scaler' for the shade to be less or more.  Same with other
colors or panel seams, etc.

3.  You can use the 'Image/Adjust/Hue and Saturation tool to turn a 'selected' Layer into a totally
different color by using the scalers.  You 'must' have 'Colorise' checked to be 'on' or this will not fully work.

4.  Now when you are done and you like the colors, you must 'Save', then select 'Image/Image Size and
make it 1024 pixels square in size.  Then select 'Save As', (not Save) and save it as a BMP.  Then close
out the PSD file and select 'Do Not Save'.  You 'must' do this or your PSD file will become 1024 size.  You
'need' to keep it at 2048 square in size or details will be lost.  You burn a BMP from the huge version to
keep certain details 'crisp'.  (Difficult at first to remember, just do it slow when you do burn a BMP from
your PSD).  And remember, you saved once when it was 'big' so when you close the file, it will remain at its
last saved 'point' which was when it was big.  You simply burned a BMP from it in small mode.

5.  When you do the wings, you can boot up the BMP version of the art you just made and use that with
the 'Eye Dropper' tool to match colors onto the next PSD file you need to work on.  For instance, if you are
doing wing stripes on your wings, they should match the stripe that will be on the Fuselage, so you open
the fuselage, find the base color and select it, then use Eye Dropper to pull a sample of the color, then click
the present 'work' file (wings/stripes layer) and use the Paint Bucket to drop the color onto the old one.
Ouilah!  Color transfered over from one file to another.

6.  Open the PSD folder that has the new BMP's you have just created and drag a copy of each one onto
your desk top.  

7.  Next, go into DXTBmp, (best freeware FS texture compiler on Earth.  Just run a Google or Yahoo
search to find it).  Now open the BMP's one at a time.  Double click the Alpha window at right (which will
appear pure white).  By double clicking, it 'should' send you to your graphics program, (if not, just set it up
to do so in the future).  Now in Photoshop your Alpha will be there.  I usually add a gray color to it, very lite
one though, as it will put 'shine' on your plane.  I have been using RGB 240,240,240 gray as the gray layer
for the Alpha's on most of the Bellanca's which is bordering too much shine, (I keep my planes waxed and
spotless in my hanger fleet)!  Leave it pure white if you dont want shine.

8.  Alt/Tab back over to DXTBmp, click the 'reload Alpha', then 'File/Save' and select (important here) as a
DXT3 file.  Select yes to over write the one on your desktop.  Do this for the next file until they are all done.

9.  Drop these into your already waiting 'new' file.  Select 'overwrite' to the quandries when dropping these
in as you copy/pasted the entire texture sets of another texture folder which has a bunch of Misc
textures such as Plexi, light maps, etc.

10.  Now you must create a sub section in the aircrafts 'aircraft.cfg' file.  Open it with Notepad.  Note at
the top a number of entries that state the various versions of aircraft.  Each will show which panel it uses,
which texture folder it uses, its N number, its manufacturer, and they will have 'nick names' of a sort that
make it different from each one and how it will be labeled in the Flight Simulator/aircraft selection window.  
Below is a 'legend' of how each entry is used.  You can copy/paste that into your config file and make the
changes in placing your new texture into your plane.

Note;  If your new texture doesnt show up, you did 'something' wrong.  Make sure everything is correct in
the aircraft section of the config file, make sure your textures are exactly 1024 pixels square in size, make
sure the name of your new texture folder are exactly named and matching the aircraft description section
from the aircraft config file.  (It happens to me alot, lol.  Just keep looking.  One little extra 'space' or mis
spelling and it wont show up.  Patience grasshopper!)  ;)


[PUBLIC UPLOADING DATA]

Its good fun to offer your work of art for others to enjoy by uploading your texture pack to a public site like
AVSIM or FlightSim or Simviation, etc.   Make up a ReadMe file with Notepad and include the section that
they will need to 'Copy/Paste' into your ReadMe so they are able to swiftly install the package and modify
their 'config' file in the aircraft folder.  Below shows you how to create this.  Note; you must do this
regardless for your own plane when creating an new paint scheme.

Then create the folder that will hold these and place the ReadMe, the INFO.TXT for the website to have
information on what it is, a copy of your texture folder you just created from the aircrafts main folder, and
a couple of JPG's of your paint scheme you just made for others to see.  You will need a GIF also that is
150 pixels max in size (square) for AVSIM to use.  Then follow the site's instructions for uploading.  I
copy/paste the 'INFO' into their info section on the upload form.  You wont need to do that if you are using
their FTP uploader.  (Then you would only drag and drop it/them into their FTP browser).

This is a typical 'aircraft description section' in the top of a normal 'aircraft.cfg' file.  Open the file with
Notepad, add the 'newest' version section by copy/pasting the area and modifying it as shown.  It must be
totally right on or your paint scheme will not show up in FS.




__________________________  BEGIN COPY PASTE FROM HERE______________________________



[fltsim.2]                                                                   <<------ CHANGE AND NOTIFY OF NEW NUMBER
HERE FOR 'ORDER' CORRECTNESS
title=Bellanca Cruisemaster Red                              <<------  ADD DESCRIPTION TO END AS HERE
WHICH IS 'RED'
sim=Bellanca_Cruisemaster                                     <<------  LEAVE INTACT
model=
panel=black                                                              <<------  ADD THE PANEL YOU WISH, 'STOCK
WHITE' IS BLANK,  'OLD' AND 'BLACK'
sound=
texture=Red                                                             <<------  ADD NAME OF COLOR PACK HERE THAT
IS ON 'TEXTURE.XXX' SUCH AS .RED
atc_id=NC15282                                                     <<------  PUT IN 'N-NUMBER REGISTRY' HERE TO
MATCH PAINT SCHEME
ui_manufacturer=Bellanca Aircraft Company          <<------  LEAVE INTACT
ui_type=Cruisemaster
ui_variation=Red                                                       <<-----  PLACE NAME OF TEXTURE PACK HERE,
SUCH AS 'TEXTURE.RED'
kb_checklists=Checklist
description=The Classic Bellanca Cruisemaster, by William Ortis, Lionheart Creations Ltd.  July
2004.  This is the sleek, fast, and once affordable product of Bellanca Aircraft Company, one of the
finest in manufacture of General Aviation aircraft in the classic days of aviation.  With a cruise
nearing 165 knots, able to take off at 50 knots, equiped with retractable landing gear and optionally
fitted with an adjustable pitch prop, this was a very competitive package in its days.  Seating 4 with
luggage and fully fueled, she could do 400 plus nautical miles and could climb to well over 20,000
feet if needed.  The detailed virtual cockpit in this flight model features many various animated
controls and effects.  Have fun!


______________________  END COPY PASTE FROM HERE______________________________




This is alot to put upon a simple paint pack, but if you follow it, you will find that you can swiftly modify a
'base color layer', add a Layer and put in a new serial number, a different stripe here and there, etc, and
you will have a totally new plane.

Some final notes.

I do a set of stripes on one side of the fuselage, finsh them, then make a selection around them and hold
down the Control and Alt key and drag a copy of them up to the other side, then right click and select
'Transformation', then I right click again and select 'Flip Horizontal'.  I then have the stripes exactly opposite
of the other side.

In doing N-Numbers, I find the font and color and size I like and put it on the aircrafts side.  However it
might be slightly angled with the plane, so on the letterings 'Layer' at right, I select 'Rasterise Layer' to
make it 'art' instead of letters that can be changed.  I then right click over the numbers, and select
Transformation', then I drag/rotate the N-Number into the right angle.  I then make a selection around it,
hold down the Control/Alt keys together, and drag out a copy to place on the other side and then again
adjust the other sides angle.

Its good to keep as few Layers as possible, such as Stripes, Shading, etc, or you will have 50 Layers
before you know it.  However, if you need them, then you need them.  You can however 'merge' layers
together by selecting certain layers with all the other layers turned off (not visible), only the Layers you
want are seen.  Then select Layers/Merge Visible, then unhide the others once again so they are seen.  
There are a couple in mine that I use for 'orientation of parts' that will have big ZigZag lines through them.  
That was for aligning the planes textures during construction of the model.  Simply turn them off so you
cant see them.  You 'can' delete these Layers, but they might come in handy later.

For instance, I might have totally different paint stripes 'in' a paint pack that I didnt delete when I created
the new one, hiding the other old version stripes.  I do this as I use them as spare parts when I create a
new paint scheme.  I can make a stripe 'fatter' with 'Transformation', stretching it, skewing its shape, etc.

Another helper is to keep your work neat!  It really pays off to 'label' your Layers and to paint 'only' in the
selected zones where you need colors dropped in, etc.  I do this by selecting the 'Main Base Layer' which is
a 'locked' Layer that has the original white zones.  I then use the Magic Wand tool, hold down the Shift key,
and then click on the various white zones that will be worked on, even if for just shading.  I then click on the
Layer (or add a new Layer) for the new section I will make/create/or modify.  This way, the gray borders
stay untouched and you dont accidentally get Airbrush overspray on your rudders, elevators, etc, when
painting the Fuselage.  I think you get the picture.

The Layers are awesome to work with.  It makes repainting fast, easy, and the looks later are awesome!

Note also that if you place all your painting 'under' the shading and detail layers, such as rivets, fittings
layers, etc, then they naturally shade.  I found that lite colors needed their shading made lighter, while Red
needed its shading (like on the wing bottoms) to be very dark and blackish instead of gray.  Play with them,
use the Opacity scaler alot and you can use the Brightness and Contrast scalers (Image, Adjust,
Brightness and Contrast) to tune in a shading or color, etc.

One final note.  You can copy an emblem from a screenshot from the web by using the Magic Wand tool.  
For instance, the Bellanca emblem was pasted onto the layer as follows.  I select the white area
surrounding the Bellanca name and symbol, not the core area.  I then right-click and select 'Select
Inverse'.  It then selects the symbol surrounded by white.  (Remember to select the insides of the letters
too, you dont want the white area's in them to export over).  I then select 'Control/C' to copy that are,
select my paint texture, and select 'Control/P' to paste it on.  It will be huge, so I right-click on it and select
'Transformation' and hold down the Shift key and drag it down in size.  (Holding down the Shift key keeps
the scale uniform so it doesnt 'squash').  Now I hold down the Control key and drag the logo into position.  
Make a selection square over it, hold down Control/Alt and drag a copy out of it and place on the other
side of the aircraft.   Wooo hooooo!   Easy!  (You can also change or enhance the logo colors with
Image/Adust/Hue and Saturation/Colorise and change its colors).

I hope to see your paint themes out there.  There are some cool textures that people make and never
upload.

Blessings and blue skies!

Bill
Lionheart Creations Ltd.

william@lionheartcreations.com
www.lionheartcreations.com
www.lionheartcreations.com/Bellanca