For FSX, FSX Acceleration, FSX Steam Edition, Prepar3D V1, V2, V3, and V4 64bit.
First Paint Kits are now released.  :)

Note, you can request a particular paint scheme PSD
file to be uploaded.  Also you can request particular
interior PSD files.  PSD is the layered Photoshop
CS6 format that is used to create these texture themes.
SYROS PROJECT                         DESIGN STAGES
Originally to be a one man plane, it then changed to a 2 place aircraft with passengers side by side.  Then it was de-
cided to place them one in front of the other, tandem positions, for minimal frontal area management.  It was also going
to have rudders, but because of studies on flying wings and ideas of managing Yaw control with spoilers and com-
puter managed fan pitch control for turning, the rudders were cut from the design.
The Chance Voight V-173 had always been a favorite of mine.  Then I found out about the Arup aircraft series and a air
racer based on it and I had the idea to mix together a modern design that was part Arup and part Chance Voight, into a
custom, super exotic personal aircraft that would use electric propulsion including a set of Searl quantum generators to
help charge the modern battery systems, (2 battery systems; graphine and quick charge capacitors).
I love the ole V-172.  What an amazing design.  Built to
take off from aircraft carriers and fly at high speeds, they
were so modernistic for that era in aviation.  Even today,
they are an amazing design concept.
'Project Syros' is a study for a mixed 'Flying Wing' and 'Lifting Body'
aircraft design that would be both a modern day (future) Bush plane
that would need short take-off and landing zones (STOL) and also
able to do aerobatics and possibly air racing.

The design has roots in historic aircraft design history in the Chance
Voight V-173 'Flying Flapjack' (flying saucer) and also the Arup
aircraft.  These were proven aircraft with much time on their air frames
in actual flights and even production status (Arup had made many
versions and an air racer was derived later from them).

So was born the Syros.  At the bottom of this webpage are some
concept renderings showing the design phase of this project.
It is the year 2024 and you have just arrived at the airfield where the
world reknown Proton Aerospace 'Stingrey' is produced.  You walk out
of the building onto the tarmac towards your new plane.  Your paper-
work is finished.   Its official.  You purchased your first Stingrey,
complete with Quantum APU's, graphine batteries and capacitors,
and an AI that calls himself 'Stinger.'  Visions of where you will fly it
flow through your mind as you approach your new transport.  She looks
like something from a Science Fiction movie.  Your ID credit card
sized key is in your wallet.  Your new bird detects it and you hear it
unlock as you walk up to start preflight on your new ride.
The 'Aeroshell' is 'discoidal' or spherical, like a flying saucer, but having a flattened arc or rounded front edge, similar to an
Arup aircraft, but with more curve.  Coming up with nice paint schemes at first is daunting for a 'flying saucer'.  But I gra-
dually got into it and came up with some stylish lines.

With this package, I have included a ton of themes, from World War II complete with petrol powered engine soundpack, to
more modern personal owned striped designs, plane yellow and red, high 'extreme' chrome reflection (like some cars such
as AUDI now offer), a flat metallic purple (like Tesla owners are using now), as well as some possible racing schemes and
Bush plane looking versions.  This has an exhausting collection of textures, 31 in total, from WWII Naval and Air Corp, to
Bush planes and float planes, retractable gear versions to fixed gear versions...   You name it, its here.  Oh, and the modern
versions have an 'electric plane' sound pack, which is more like a 'whirrr' sound with props and wind noise.
To get into the sleek 'saucer shaped' Stingrey, you walk up the elevator clamshell, up to the side of the canopy structure,
open your canopy, and climb down in.  You can step on the elbow rest side step zone inside the cockpit beside the seat(s)
to help get in, then slip down into the seat.  The front canopy structure slides straight forward.  Pull it back and latch it.

The simplicity of the cockpit is at first alarming.  Lack of switches and things will at first be disturbing.  All switches except
for your 'on' button and your AC system and 'Capacitors fire management and jettison' controls are all you have.  Your
switches interface is all on those 3 screens in front of you.  On your left are the two motor throttles.  The motors are tied into
each other under the seat via a drive shaft, left side to right side.  So they are basically 'one'.  Your fans 'pitch control' is '
handled by your AI 'Stinger' which pulses them when you are doing 'flat turns' (Yaw axis).  (Try it, you'll like it.... ).  The main
reason your fans (props) feather is for going flat in descents for nice glides, and also for turning (one side is feathered
in a flat turn).

The back seat is fully flyable as like the front except you cannot access the Capacitor jettison controls.  So you can do
flight training easily.  You have two joysticks (in the front) so you can relax one hand on long flights.  The little adjuster
knobbies beside the joysticks do nothing.  So stop clicking on them and quit sending the factory emails about their having
no purpose.
I had a lot of fun (tons of hours) doing mixings of the stripes (color mixes and variations and designs) and working the
interiors to have 'similarities' to the exteriors.  Thus you'll notice a 'feel' to the interior for that color version of exterior its
designed for.  The yellow one for instance (one of my several faves) has yellow leather seats with a black interior.  The
USAF modern 'Recon' bird has hexagon patterned camo, and one version of interior is a nice, rich, rugged leather in a
nice brown nagahyde, which looks great with the British Racing Green with yellow stripes (think Lotus olden days) plane.
This is where the Syros project bogged down.  It was going so smoothly.  I had to create a complete, new system of
'glass panels' that would be modern, realistic, and advanced, and....  work.  So that took quite a while.  I sat out to make
a low cost system that would use Android based technology (think Tablets) and very colorful with lots of versions of
background 'Wallpaper', just like on an Android or Apple type device.  The GPS system had to be totally rescaled and
lots of it completely redone (all the sub popup menu screens) to work with the new high resolution (1500 pixels wide)
screens.  Tons of graphics are wrapped up in this glass system.

So... That said, you have 3 screens.  Front center is primary flight gauges.  Left is 'system' interface, (technical things).
The right side is GPS based things, and the coolest 'Checklist' system you have ever seen.  You will also have a couple
of icons on the top row of the screens that do nothing.  The factory know this.  You now know this. So do not bother the
engineers (right now) about it.  They are aware.  ;)

You also have a music page with six songs, you have radios page, lights console page, auto pilots page, and.....   
'Stinger'.  You have a talking AI...   that calls himself 'Stinger'.  What can I tell you.  Some of the engineers at the
facilities said 'he' chose it.  I dont know....  Clicking on 'Stingrey' on the center screen will make him talk.  He tells you
things like 'slow down, you are going too fast, your power is really low, you need to put down and recharge your ship,
he will tell you his OS version and model number and that he likes to fly, that your gear is down, etc, etc.  Be nice to
him.  Remember Hal...   You do not have Pod Bay Doors, but you do have canopies...  ;)
Sim Market
Pay Loadz
PC Aviator
FS Pilot Shop
United States
United States
United States
Tested in both FSX
Steam as well as P3D V4.
V4 64bit Active
FS Features
* AI Voice System named Stinger
* Electrical Propulsion system based on
modern technologies including a Quantum APU
charger system by Searl Technologies of the UK
* Totally new, fresh, high technology glass
panel system complete with GPS system
* 31 Different paint schemes and interior
* Front and Rear Opening Canopies
* Vent Windows that open
* 4K High resolution textures where needed
* New Electric propulsion sound pack
* Petrol version sound pack for the vintage
WWII version planes
* Retractable landing gear version (RG)
* Fixed Gear version (FG)
* Float Plane 'Amphibian' version
* Extremely docile flight programming module
* Includes a 2D Panel view
* Belly landings possible if done gently when in
the RG model
* Race Plane variants with fantastic paint
schemes and matched interior layouts
* Plane white version interior supplied as well
* Music System
* Background ATC chatter
* Solar Skin and Searl APU Charger systems
can drop in power boosts 'when running' which
keep your craft charged up in flight
* High detail pilot
* STOL (short take off and landing) wing system
that aims the fans (props) upwards to aid Bush
type take-offs
* Capable of unique flat turns that are done by
use of spoilers in the back and single sided
prop feathering by the flight computer
* 400 Nautical Mile range at 75% throttle when
not using the onboard Searl generators or
Solar Skin system
* 208 Knots 'max cruise' speed
* 180 Knots 'economy cruise' speed
QUESTIONS                          AND ANSWERS
Question: Where is the rudder?
Answer:  It is a flying wing.  Flying wings do not have rudders.  (Neither do birds).

Question: How does it do Yaw turns?  What turns the plane on Yaw Axis?
Answer:  It uses Spoiler plates that popup in the back, on each side, top and bottom.  It also uses a com-
puter controlled algorythm to 'pulse' and feather the inside (turn) fan (prop) to help turn the craft
into the desired direction.

Question:  Where are the pitch controls for the props (fans..  We call them fans... ).
Answer:  There are none.  It is totally controlled by the flight computer system.

Question:  Where is the Avionics button / switch?
Answer:  There isnt one.  You have a main power button that turns on all the electrics and that is it.  No
Avionics button...

Question:  Why do the fans turn off when I am at idle (zero throttle) ?
Answer:  It is an electric powered plane.  The motors do not idle.  They are off at idle.  You would give your
craft 5% throttle to maintain spin of the fans 'if' you wanted to do that.

Question:  The gas powered vintage WWII classic Stingreys do not have electric power.  Why do they shut
off at zero throttle?
Answer:   Programming issues.  We would have to have 31 more textures (x2) for all the planes to be in
the folders (RG and FG) to be with the config files and special programming packs that cause
the props to turn off in order to do just this small little detail.  Massive amount of room on the
hard drives as some of the textures are 4K in size and resolution.

Question:  What if I run out of electrical power and the gear is up in the RG I am flying.  What then?
Answer:  Your AI (Stinger) will drop the landing gear at 5% power in case this happens so that if you do
run out of power, your gear is already down and locked.  If for some reason you still have your
gear down and you must land, do it carefully.  You have the ability (in this plane) to do gentle
belly landings.  Just remember, you are paying for the body work if you go and try this.

Question:  Why do the popup screens disappear?  
Answer:  They have timers which enable them to auto-hide.  This enables you to not have to turn things
on and off all the time.  Just tap the icon for radios, for instance, and it comes up.  Glance at your
settings if needed, or make a correction or setting.  Each time you click on a setting, your timer
for that page will 'reset' and stay on 'again' for that period of time set.

Question:  Can I reset the pages to stay on?
Answer:  Niewwp.  Unless you have the ability to code in FS2004 XML Schema, then you can open the
code and make adjustments, rewriting how it all operates.

Question:  What are those rectangles in the GPS screen that keep popping up?
Answer:   Those are fake 'Traffic Icon Notification Cards' that turn on when you have traffic in that location.
Unfortunately, they are totally fake.  You can disable them in the GPS upper icon 'Traffic Cards
Management' console page.  

Did you know....   There is a 'Alert / System Notification' Card System built into the Left Systems screen?
Yep... You just turn them on by going into the icon that looks like a stack of cards.  Click on that,
you go into the Notifications Card control center, turn it on, Active, and they show up spuratically.
They are supposed to look like those attentions in the screens of the 2001 A Space Odyssee
space liner (Pan Am Flyer), but in the simulator, they get bothersome, so I made the code to be
off at the beginning of the flight.  

Did you know....   You have ATC background chatter built into the Protos OS system?
Yep....  You click on the WiFi antennae icon 'or' the GPS icon in the top of the Center Protos
main Screen, and Voila, you can hear pilots talking with tower.  They are all British.  There are
two.  Right click on them to stop them.  Keep left clicking and the sound will stack and try to
drive you nuts.  Do not let it.  Right click them.

Did you know....  The AI will introduce himself and tell you information about your plane and OS versions?
Yep....   On the Center screen, click on the 'Stingrey' logo.  It will show a temporary screen that has
data about your new plane. The AI voice will continue to talk as the 'Registry Page' disappears.
When you boot up the plane, he will also say 'Hello'.  (Just like Hal in 2001 a Space Odyssee).  
Just remember to treat him nice, or he wont open the canopy door or Hanger door.  ;)

Question:  Can I turn off the talking voice?
Answer:  Nieewp...  Not presently.

Question:  Where are the landing gear doors?
Answer:  They are flat and designed to pop-out and slide along the belly of the Aeroshell in tracks.  This
enables the doors to stay out of the wind flow under the wings so no strange dynamic effects
occur.  When the doors slide back into place, the tracks have spring loaded backs that pop the
track covers back 'flush' with the Aeroshell.

Question:  What is a Searl APU Quantum Generator?
Answer:  This is a decades old generator designed by an Engineer in England named Searl.  The
generator is a series of spinning rings that use magnets with various cores.  They spin at a
certain 'natural' speed and produce 'cold' electricity 'and....'   cold air, oddly enough.  When
the employees would leave one running for long periods of time on a bench or on the floor,
the units had a tendency to hover.  Sort of like the Lear gravity engine from very long ago.
Searl just got his patent on his generators and I invision his generators being sold world
wide for many uses.  One would possibly be for space travel.  But for now, as an APU
Battery Charger for the Proton 'Stingrey'.
There are three bugs present to report;

BUG....  Unfortunately, the Stingrey does 'not' work in Prepar3D V4.4.  It works flawlessly in V4.3, but
right now, it crashes the simulator.  The reason is because it uses a combined prop system.  The
config line was just taken out in the newest 4.4 release.  Rob McCarthy, lead man at Team Prepar3D
says it will be brought back in on the next update.  That could be in several days.  I am waiting to find
out when.  If it will be longer then that, then I will create a fix that works around that system loss.  Much
coding depends on that single config string.  The plane uses it throughout several systems, so its a
hard hit.  :(  I'll keep everyone informed as best as possible.

BUG....  Front Canopy and vent windows not opening to Shift-E-2 thru Shift-E-4.  Use the click zones
in the VC to manage canopy and vent window operations.

BUG....  Daytona Yellow paint scheme is not showing up in the Stingrey 'RG' plane.  Till the update
comes out, you can easily fix this yourself.  Navigate to the 'LHC_Stingrey_RG' folder in your
Simulators 'Sim Objects / Airplanes' folder section.  There, in the LHC_Stingrey_RG folder, find the
'aircraft.cfg'.  Open it with Windows Notepad.  On the first paragraph, find the line 'texture=  and note
that it has nothing there.  Put in 'Yellow' (with a capital Y) and save it.  Now, when you boot up the
sim, the Daytona Yellow Stingrey with RG gear will show up properly 'yellow' instead of looking like
polished titanium.

UPDATES......   There are no updates presently.  Installer Build 1.000 is the latest version Installer.
Original concept for the Syros.
Final design version chosen for FS
Motors to Fans Drive System thru
the STOL Aileron Pods.
Yaw Thrusters (Spoiler Plates)
Original Sketch of top and side.
Excerpts from the
Stingrey Pilots
Operating Handbook.
59 Page PDF and
also 59 Pages in
JPG Format with
tons of screenshots
and diagrams.  Not a
boring manual.  ;)
Gorgeous wallpaper pack in 4K resolution.  If you are into
nice FS screenshots and are into advanced aerospace
tech, then this is for you.  Free download.  Merry Christmas.
Click on one of the screenshots and select to run in
slide show or viewer.  Select 'Download'.
Airspeeds have been revised and
are different for the RG, FG, and
The Stingrey (Syros) design is copyright and property of Bill Ortis, Lionheart Creations Ltd.
Thanks to the following that helped make this happen:

Austyn Downing...........................Test Pilot
Ron H............................................Test Pilot
Bernt Stolle..................................Flight Handling Refinements and AP repair
8 Hours Of...................................Makers of the ATC Backround Chatter

The guys at FSDeveloper that helped me with model and gauge code issues;
Bill Leaming
Ron H
Prepar3D V4.4 is 'not' supported
Prepar3D V4.4 is not supported.  :(
Lotus Style Paint Scheme
with stripes, high gloss.
Military US AirCorp WWII
1930's fictional vintage.
Zero reflection / high shine.
Neat greenish plexi.
Interior is in this kit.
Cool Custom Stripes Scheme,
high gloss.  Includes
Floats Texture.