The new 'Fourth Generation' Super Viking Collection is now out!  This
package is for FS2004 'only'.   It 'DOES NOT' support FSX any longer.
New from the design studio's of Lionheart Creations comes the elaborately modelled Bellanca
Super Viking and Turbo Viking, sporting high detail 32 bit textures, a precision model that is
created from factory drawings and guided by actual Bellanca Viking owners and inspectors, as
well as a precision airfile to insure a pure and authentic handling aircraft comparable only to
that of the Bellanca Super Viking.

If you love realism in your simulation aircraft, if you like the sleek lines of the sexy Bellanca
Viking, if you have always wanted to own a 200 MPH private plane, if you like high detail levels
in your VC, then this might be a prospective addition to your hanger collection.
The Bellanca Super Viking by Lionheart Creations Ltd. comes with a full complement of
features that include;

*  Two different airfile platforms, Super Viking and Turbo Viking
*  New high resolution VC graphics with four high detail instrument panels
*  2 Versions of Avionics stacks, Bendix and classic King variants
*  High detail Virtual Cockpit that features fully animated controls and functioning switches
*  Aircraft totally designed from both factory drawings and from owners of the Viking aircraft
*  Precision airfile for true to life aircraft handling characteristics
*  Model created in Gmax for fluid like surfaces and elaborate animation tracking
*  Eleven different exterior paint schemes based off factory designs and existing Vikings
*  All different interiors based both off of factory designs and real Vikings
*  Opening passenger door and opening cargo door
*  Tie down mode with realistic aircraft cover designed from the real thing
*  Illuminated Instrumentation and exclusive 'Soft Glow' interior
*  Exclusive Dome Light control that isnt associated with Nav Lights command.
*  All buttons and levers in the VC are animated including maps, manual, door handle, vents.
*  250 MPH cruise (175 knots) @ 75% throttle with subtle landings with full flaps at 65 knots.
*  Optional female pilot also available in the selections list
Screenshot of the new 'next generation' Super Viking VC panel.
Engine make/model:  Continental IO-520K
Horsepower@rpm@
altitude: 300@2700@SL
Horsepower for takeoff: 300
TBO hours: 2000
Fuel type: 100/100LL
Propeller type: Hartzell CS
Landing gear type: Tri/Retr.
Max ramp weight (lbs): 3325
Gross weight (lbs): 3325
Max landing weight (lbs.): 3325
Std. empty weight (lbs.): 2185
Useful load - std. (lbs.): 1140
Usable fuel - std. (gals.): 75
Payload - full std. fuel (lbs.): 690
Oil capacity(qts.): 12
Wingspan: 34 ft. 2 in.
Overall length: 25 ft. 4 in.
Height: 7 ft. 4 in.
Wing area (sq. ft.): 161.6
Wing loading (lbs./sq. ft.): 20.6
Power loading (lbs./hp.): 11.1
Wheel base: 6 ft. 8 in.
Wheel track (ft.):  9
Wheel size (in.): 6.00 x 6
Seating capacity: 4
Cabin doors: 1
Cabin width (in.): 41
Cabin height (in.): 45
Baggage capacity (lbs./cu. ft.): 186
PERFORMANCE
Cruise Speed (kts.):
75% power: 174
65% power: 165*
55% power: 152*
Max Range (w/reserve) (nm)**:
75% power: 696
65% power: 742
55% power: 836
Fuel Consumption (calculated
@.425 lbs./hp/hr. sfc) (gph.):
75% power: 15.9
65% power: 13.8
55% power: 11.7

Estimated endurance (65%) (hrs.): 5
Vs (kts.):  66
Vso (kts.):  61
Best rate of climb, SL (fpm): 1210
Best rate of climb, 8,000 ft. (fpm): 850*
Service ceiling (ft.): 20,000
Takeoff ground roll (ft.): 980
Takeoff over 50-ft. obstacle (ft.): 1200
Landing ground roll (ft.): 835
Landing over 50-ft. obstacle (ft.): 1500
* estimated
** calculated
*  Pilot Appear/Disappear........................................... Spoiler '/'
*  Aircraft fuselage cabin cover..................................Wingfold command
*  Vent window................................................................Mouse click in VC
*  Dome Light.................................................................Strobes: 'o' button
*  Instrument panel lights............................................Landing Lights: Control/L
*  Air Vents at Panel in VC..........................................Mouse click/drag sideways
*  HP GPS PDA..............................................................Click Glove Box to bring out to panel
*  GPS Panel Callup.......................................................Click on the GPS when it is out
*  Hide Control Yokes in VC........................................Click on the Warning plate above Pilot's Yoke
*  ATC Call Up Window................................................Click on Mic button (red) on Pilot's Yoke
*  Tie Down Mode, Airplane Cover...........................Wingfold Command

Exclusive 'Soft Lighting' for cabin night flying visibility is triggered with Landing Lights
command and works 'with' the illuminated instrumentation, providing a soft glow within
the Super Vikings cabin.

The Dome Light is now also exclusively controled by the 'Strobe Lights' command.  Select 'o' to
bring the Dome Light on.  It features a soft blue light resination.
INTRODUCTION
SPECIFICATIONS
ANIMATIONS
SPECIFICATIONS; REAL WORLD SUPER VIKINGS
SCREENSHOTS; INTERIOR
SCREENSHOTS; EXTERIOR
The Bellanca Viking package includes
a lady pilot in the options list so the
girls now have something to fly as
well.
Tie Down Mode with an authentic Bellanca
Viking cabin cover that appears on the
fuselage.  Use Wingfold command to deploy.
FEATURES
INSTRUCTIONS FOR REPAINTING


These files are in PSD format but also inlcude BMPs that are 'stock'

Note the following aspects for working with these PSD files:


**These PSD files are constructed in moderately sized, elaborate and 'labeled' Layers
This means that each layer is labeled and 'does' a certain effect or appearence in the grand 'look' of the
texture, for
example, one is called 'Base Coat', which is where you would add a 'Paint Bucket' color to the various
'zones' that are
provided.  Another one is 'Shading under Wing'.  You would adjust this (if you need to) to work best with
the
color you are shading.

**You will need a program like Adobe Photoshop Pro, or Photo Shop Pro, etc, that can work in 'Layers'

**The PSD files are 'double sized'.  Flight Simulator only works in sizes up to 1024 square maximum.  
Thus you must make your BMP's that size.
Follow this check list to ensure you keep your PSD files large and your end 'burn' of a BMP at 1024 pixels
square in size.  'DO NOT' save your PSD as a 1024 size or you lose your resolution.  Only save it 'as' a
BMP at 1024 pixels square.

1.  Make a new folder and name your new texture.  I make one in the 'My Pictures' folder in 'My
Documents'.  I make a seperate texture folder for the actual aircraft folder with a name that must start
with 'texture.____', thus your new texture in the aircraft folder might be 'texture.Bright Red Stripes'.  I then
copy/paste the contents of one texture folder into the new one.  I will use the 'interior' textures of the bird
of choice from its texture folder, and the panel texture color as well, 'Bellanca_Panel_t.BMP', such as the
black one in 'texture.Red', or the white one in 'texture.Blue Stripes'.

2.  Open your PSD files of choice in your Photoshop program of chloice.  Find the layer of the Paint Kit that
you would like to recolor and paint it with paint bucket or other tool you wish.  An easy way of 'locating a
layer' that you need if you cant seem to find the label is to click the 'eye' icon switches 'on and off' until
you
find the needed layer which will blink off and on.

Note, you can drag and drop various Layers to be 'over' another layer.  For instance, you want the
'shadow'
to be over the main color base Layer or you wont see the shading that is occuring.

Note, on shading, you can adjust the 'opacity scaler' for the shade to be less or more.  Same with other
colors or panel seams, etc.

3.  You can use the 'Image/Adjust/Hue and Saturation tool to turn a 'selected' Layer into a totally
different color by using the scalers.  You 'must' have 'Colorise' checked to be 'on' or this will not fully
work.

4.  Now when you are done and you like the colors, you must 'Save', then select 'Image/Image Size and
make it 1024 pixels square in size.  Then select 'Save As', (not Save) and save it as a BMP.  Then close
out the PSD file and select 'Do Not Save'.  You 'must' do this or your PSD file will become 1024 size.  You
'need' to keep it at 2048 square in size or details will be lost.  You burn a BMP from the huge version to
keep certain details 'crisp'.  (Difficult at first to remember, just do it slow when you do burn a BMP from
your PSD).  And remember, you saved once when it was 'big' so when you close the file, it will remain at
its
last saved 'point' which was when it was big.  You simply burned a BMP from it in small mode.

5.  When you do the wings, you can boot up the BMP version of the art you just made and use that with
the 'Eye Dropper' tool to match colors onto the next PSD file you need to work on.  For instance, if you are
doing wing stripes on your wings, they should match the stripe that will be on the Fuselage, so you open
the fuselage, find the base color and select it, then use Eye Dropper to pull a sample of the color, then
click
the present 'work' file (wings/stripes layer) and use the Paint Bucket to drop the color onto the old one.
Ouilah!  Color transfered over from one file to another.

6.  Open the PSD folder that has the new BMP's you have just created and drag a copy of each one onto
your desk top.  

7.  Next, go into DXTBmp, (best freeware FS texture compiler on Earth.  Just run a Google or Yahoo
search to find it).  Now open the BMP's one at a time.  Double click the Alpha window at right (which will
appear pure white).  By double clicking, it 'should' send you to your graphics program, (if not, just set it up
to do so in the future).  Now in Photoshop your Alpha will be there.  I usually add a gray color to it, very
lite
one though, as it will put 'shine' on your plane.  I have been using RGB 240,240,240 gray as the gray layer
for the Alpha's on most of the Bellanca's which is bordering too much shine, (I keep my planes waxed and
spotless in my hanger fleet)!  Leave it pure white if you dont want shine.

8.  Alt/Tab back over to DXTBmp, click the 'reload Alpha', then 'File/Save' and select (important here) as a
DXT3 file.  Select yes to over write the one on your desktop.  Do this for the next file until they are all
done.

9.  Drop these into your already waiting 'new' file.  Select 'overwrite' to the quandries when dropping
these
in as you copy/pasted the entire texture sets of another texture folder which has a bunch of Misc
textures such as Plexi, light maps, etc.

10.  Now you must create a sub section in the aircrafts 'aircraft.cfg' file.  Open it with Notepad.  Note at
the top a number of entries that state the various versions of aircraft.  Each will show which panel it
uses,
which texture folder it uses, its N number, its manufacturer, and they will have 'nick names' of a sort that
make it different from each one and how it will be labeled in the Flight Simulator/aircraft selection
window.  
Below is a 'legend' of how each entry is used.  You can copy/paste that into your config file and make the
changes in placing your new texture into your plane.

Note;  If your new texture doesnt show up, you did 'something' wrong.  Make sure everything is correct in
the aircraft section of the config file, make sure your textures are exactly 1024 pixels square in size,
make
sure the name of your new texture folder are exactly named and matching the aircraft description section
from the aircraft config file.  (It happens to me alot, lol.  Just keep looking.  One little extra 'space' or mis
spelling and it wont show up.  Patience grasshopper!)  ;)


[PUBLIC UPLOADING DATA]

Its good fun to offer your work of art for others to enjoy by uploading your texture pack to a public site like
AVSIM or FlightSim or Simviation, etc.   Make up a ReadMe file with Notepad and include the section that
they will need to 'Copy/Paste' into your ReadMe so they are able to swiftly install the package and modify
their 'config' file in the aircraft folder.  Below shows you how to create this.  Note; you must do this
regardless for your own plane when creating an new paint scheme.

Then create the folder that will hold these and place the ReadMe, the INFO.TXT for the website to have
information on what it is, a copy of your texture folder you just created from the aircrafts main folder, and
a couple of JPG's of your paint scheme you just made for others to see.  You will need a GIF also that is
150 pixels max in size (square) for AVSIM to use.  Then follow the site's instructions for uploading.  I
copy/paste the 'INFO' into their info section on the upload form.  You wont need to do that if you are using
their FTP uploader.  (Then you would only drag and drop it/them into their FTP browser).

This is a typical 'aircraft description section' in the top of a normal 'aircraft.cfg' file.  Open the file with
Notepad, add the 'newest' version section by copy/pasting the area and modifying it as shown.  It must be
totally right on or your paint scheme will not show up in FS.




__________________________  BEGIN COPY PASTE FROM HERE______________________________



[fltsim.2]                                                                   <<------ CHANGE AND NOTIFY OF NEW NUMBER HERE FOR 'ORDER' CORRECTNESS
title=Bellanca Cruisemaster Red                              <<------  ADD DESCRIPTION TO END AS HERE WHICH IS 'RED'
sim=Bellanca_Cruisemaster                                     <<------  LEAVE INTACT
model=
panel=black                                                              <<------  ADD THE PANEL YOU WISH, 'STOCK WHITE' IS BLANK,  'OLD' AND 'BLACK'
sound=
texture=Red                                                             <<------  ADD NAME OF COLOR PACK HERE THAT IS ON 'TEXTURE.XXX' SUCH AS .RED
atc_id=NC15282                                                     <<------  PUT IN 'N-NUMBER REGISTRY' HERE TO MATCH PAINT SCHEME
ui_manufacturer=Bellanca Aircraft Company          <<------  LEAVE INTACT
ui_type=Cruisemaster
ui_variation=Red                                                       <<-----  PLACE NAME OF PLANE HERE, SUCH AS 'Turbo Red Foxtrot'
kb_checklists=Checklist



______________________  END COPY PASTE FROM HERE______________________________




This is alot to put upon a simple paint pack, but if you follow it, you will find that you can swiftly modify a
'base color layer', add a Layer and put in a new serial number, a different stripe here and there, etc, and
you will have a totally new plane.

Some final notes.

I do a set of stripes on one side of the fuselage, finsh them, then make a selection around them and hold
down the Control and Alt key and drag a copy of them up to the other side, then right click and select
'Transformation', then I right click again and select 'Flip Horizontal'.  I then have the stripes exactly
opposite
of the other side.

In doing N-Numbers, I find the font and color and size I like and put it on the aircrafts side.  However it
might be slightly angled with the plane, so on the letterings 'Layer' at right, I select 'Rasterise Layer' to
make it 'art' instead of letters that can be changed.  I then right click over the numbers, and select
Transformation', then I drag/rotate the N-Number into the right angle.  I then make a selection around it,
hold down the Control/Alt keys together, and drag out a copy to place on the other side and then again
adjust the other sides angle.

Its good to keep as few Layers as possible, such as Stripes, Shading, etc, or you will have 50 Layers
before you know it.  However, if you need them, then you need them.  You can however 'merge' layers
together by selecting certain layers with all the other layers turned off (not visible), only the Layers you
want are seen.  Then select Layers/Merge Visible, then unhide the others once again so they are seen.  
There are a couple in mine that I use for 'orientation of parts' that will have big ZigZag lines through
them.  
That was for aligning the planes textures during construction of the model.  Simply turn them off so you
cant see them.  You 'can' delete these Layers, but they might come in handy later.

For instance, I might have totally different paint stripes 'in' a paint pack that I didnt delete when I created
the new one, hiding the other old version stripes.  I do this as I use them as spare parts when I create a
new paint scheme.  I can make a stripe 'fatter' with 'Transformation', stretching it, skewing its shape, etc.

Another helper is to keep your work neat!  It really pays off to 'label' your Layers and to paint 'only' in the
selected zones where you need colors dropped in, etc.  I do this by selecting the 'Main Base Layer' which
is
a 'locked' Layer that has the original white zones.  I then use the Magic Wand tool, hold down the Shift
key,
and then click on the various white zones that will be worked on, even if for just shading.  I then click on
the
Layer (or add a new Layer) for the new section I will make/create/or modify.  This way, the gray borders
stay untouched and you dont accidentally get Airbrush overspray on your rudders, elevators, etc, when
painting the Fuselage.  I think you get the picture.

The Layers are awesome to work with.  It makes repainting fast, easy, and the looks later are awesome!

Note also that if you place all your painting 'under' the shading and detail layers, such as rivets, fittings
layers, etc, then they naturally shade.  I found that lite colors needed their shading made lighter, while
Red
needed its shading (like on the wing bottoms) to be very dark and blackish instead of gray.  Play with
them,
use the Opacity scaler alot and you can use the Brightness and Contrast scalers (Image, Adjust,
Brightness and Contrast) to tune in a shading or color, etc.

One final note.  You can copy an emblem from a screenshot from the web by using the Magic Wand tool.  
For instance, the Bellanca emblem was pasted onto the layer as follows.  I select the white area
surrounding the Bellanca name and symbol, not the core area.  I then right-click and select 'Select
Inverse'.
It then selects the symbol surrounded by white.  (Remember to select the insides of the letters too, you
dont want the white area's in them to export over).  I then select 'Control/C' to copy that are, select my
paint texture, and select 'Control/P' to paste it on.  It will be huge, so I right-click on it and select
'Transformation' and hold down the Shift key and drag it down in size.  (Holding down the Shift key keeps
the scale uniform so it doesnt 'squash').  Now I hold down the Control key and drag the logo into
position.  
Make a selection square over it, hold down Control/Alt and drag a copy out of it and place on the other
side of the aircraft.   Wooo hooooo!   Easy!  (You can also change or enhance the logo colors with
Image/Adust/Hue and Saturation/Colorise and change its colors).

I hope to see your paint themes out there.  There are some cool textures that people make and never
upload.

Blessings and blue skies!

Bill
Lionheart Creations Ltd.
CUSTOM PAINTING YOUR VIKING
If you have access to a paint
program that can open PSD
layered files, you can repaint
your Super Viking.  By
downloading the PSD layered
templates, you can set about
putting your own colors onto
your plane.  Simply follow the
directions below.  Lionheart
Creations use Photoshop by
Adobe by several other
programs that can open PSD
files also work quite well
including the popular freeware
'Gimp' program.
This package is for Flight Simulator
FS2004 only.  It no longer supports FSX.
Please delete your previous Viking collection before installing your new one.  Also, if you have
repaints you wish to keep, please take them out and reinstall them later after the new reinstall is done.
PURCHASE
REAL WORLD SUPER VIKINGS
MAIN SCREENSHOT PAGES